Sergei Dragunov - Frames PDF Imprimer Envoyer

 

Liste des Notations.

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Conventions.

c = en counter KND = Knockdown
MS = Minor Stun SLD = Slidedown
FS = Fall Stun PLD = Playdead
CS = Crumple Stun GB = Guard Break (Mouvement safe donc)
CFS = Crumple Fall Stun JG = Juggle (mouvement starter)
KS = Knee Stun RC = Recover Crouch
SH = Stagger Hit OC = Opponent Crouch
B! = Bounce OB = Opponent Back
TS = Throw Shift

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Commandes Type Frames Block Hit CH Propri°
1 h 10 +1 +8 +8
1, 1 h, h - -4 +7 +7
1, 1, 3 h, h, m - -10 D KND
1, 2 h, m - -4 +4 +4
1, 2, 1 h, m, m - -12? KND JG CSc
1, 3 h, h - -7 +1 +9
1, 3, 2 h, h, m - -10 KND KND B!
1, 3, 2 ~ 1 + 2 ~ b h, h, move - -15~ - -
2 h 10 ±0 +9 +9
2, 1 h, h - -2 +4 +4
2, 1, 3 h, h, h - -9 KND KND
2, 1, 4 h, h, l - -12 +1 +1
3 m 15 -5? + +
3, 1 m, h - -2 +7 +7
3, 1, 2 m, h, m - -12? KND KND
4 h 12 -7 +1 +1?
4, 1 h, h - -6 +8 +8
4, 3 h, m - -11 SLD SLD B! RC
4, 4 h, m - +2,3? KND JG RC JGc
3 + 4 hJS 24 - JG JG CS

 

Commandes Type Frames Block Hit CH Propri°
f + 1 h 10 +2 +8 +8
f + 2 h 22 -5 +7 +7
f + 2 h 22 -5 +7 +7
f + 2, 4 h, m - -5 KND CS JGc
f + 3 m 20~21 -10? +4 +4?
f + 3, 2 m, h - +1? + KND
f + 3, 3 m, m - -10? +6 +10(~+12) OC TS KSc
f + 4 h 14 -7 +4 +4
f + 4, 4 h, h - -11 ±0 JG JGc
f + 4, 4, 4 h, h, h - - KND KND
f + 4 ~ d + 4 h, l - -12 ±0 ±0
f + 1 + 2 h 17 -12 JG JG CS

 

Commandes Type Frames Block Hit CH Propri°
df + 1 m 13 -2 +7 +7
df + 1, 4 m, h - - PLD PLD
df + 2 m 15 -12 JG JG
df + 3 m 18? -6 +6 +10(+11) OC TS KSc
df + 4 m 12 -5 +4 +4
df + 1 + 2 l S - RC

 

Commandes Type Frames Block Hit CH Propri°
b + 1 h 16 -7 +9 +20 SHc
b + 2 m 15 -4 +7 +7 RC
b + 2, 1 m, h - -3 +6 +6
b + 2, 1, 3 m, h, l - -18 KND JG throw RC JG TSc
b + 2, 1, 3 m, h, l - -18 -6 KND JG RC JG TSc
b + 3 h 14 -9 +3 +3 MS
b + 4 m 15 -4 +7 +7
b + 4, 2 m, m - -7 +4 +7 OC
b + 4, 2, 1 m, m, h - +4 +8 +8
b + 4, 3 m, h - -9 KND KND
b + 1 + 2 m 22 +3 SLD SLD GB B!
b + 3 + 4 h 26 -5? PLD PLD

 

Commandes Type Frames Block Hit CH Propri°
ff + 1 h 10(11~) +2 +8 +8
ff + 2 m 15?(16?~) -12 KND KND B!
ff + 2 ~ 1 + 2 ~ b move - - - -
ff + 3 h 19?(20?~) +3 KND KND GB
ff + 4 m 25S(26~) -1 +3 KND RC OC

 

Commandes Type Frames Block Hit CH Propri°
d + 1 m 18 ±0S +7 SLD OC B!
db + 2 m 14 -7 +3 +3 RC
db + 2, 1 m, m - -10 +1 +1
db + 2, 1, 2 m, m, m - -14 CS CS
d + 2 l 18 -13 ±0 +4 RC KS
db + 3 l 22 -18 KND JG throw RC JG TSc
db + 3 l 22 -18 -6 JG KND RC JG
d + 3 l 19? -15 -4 ±0
d + 3, 4 l, m - -10 +8 +20 MS
db + 4 l 12 -13 -2 -2 RC
d + 4 l 15 -14? -7 -7
d + 4, 1 l, h - -15? +6 +6
d + 4, 1, 3 l, h, h - -13,14? KND KND
d + 4, 4 l, h - -9?,-15? KND KND
FC/ 1 sm 10 -5 +6 +6 RC
FC/ 2 sm 11 -4 +7 +7 RC
FC/ 3 l 16 -17 -3 -3 RC
FC/ 4 l 12 -15 -4 -4 RC

 

Commandes Type Frames Block Hit CH Propri°
WS/ 1 m 12 -2 +4 +4
WS/ 1, 3 m, m - -10 +5? KND
WS/ 2 m 15 -12 JG JG
WS/ 3 m 16 -12? KND KND
WS/ 4 m 11 -6 +5 +5
WS/ 1 + 2 m 12 -14 KND KND

 

Commandes Type Frames Block Hit CH Propri°
ub _ u _ uf + 1 m 18 -8 +3 +3
u _ uf + 2 m 29 -6 +7 SLD OC
ub _ u _ uf + 3 m 17 -7 KND KND
ub _ u _ uf + 4 m 22 -9? PLD PLD

 

Commandes Type Frames Block Hit CH Propri°
ub + 2 h 20 -7 +9 CS CSc
SS/ 1 h 10(19?~) +1 +8 +8
SS/ 2 m 21?(30?~) -10 +4 +4
SS/ 2, 3 m, h, throw - -11 ±0 throw TSc
SS/ 2, 1 + 2 m, hm - -7 +1 +1
SS/ 2, 1 + 2, 4 m, hm, h - -10 JG JG CS
SS/ 2, 1 + 2, 1 + 2 m, hm, throw - -
SS/ 3 m 15(16~) -5? + +
SS/ 4 h 12(13~) -7 +1 +1?

 

Commandes Type Frames Block Hit CH Propri°
b + 2 + 3 ! UB 64 KND KND KND
fff + 2 or m 28?(~) +4 KND JG B!
fff + 4 or m (~) -7 throw throw TS
fff + 3 l (~) - KND throw TSc
BT/ d + 3 m 19? -11 KND KND
d + 3 + 4 (au sol) l - -12 -1 -1

 

Commandes Type Frames Block Hit CH Propri°
QCB + 2 m 26(26~) -12 JG JG
QCF + 1 h 13?(15?~) -2 JG JG CS
QCF + 2 m 18(20?~) -14 JG JG
QCF + 3 l 17(20?~) -14? -9? throw TSc
QCF + 4 m 19?(21?~) -2 throw throw TS
QCF + 1 + 2 m 12(14~) -14 KND KND

 

Les chopes.

Commandes Nom Position Déchope Dégâts Négatif
1 + 3 _ f + 1 + 3 Volk Clutch De face 1 35 -2
2 + 4 _ f + 2 + 4 Air Plane Spin De face 2 35 (10, 25) ×
[F +] 1 + 3 _ 2 + 4 Reverse Arm Bar Droite 1 40 (10, 10, 20) -4
[F +] 1 + 3 _ 2 + 4 Tarantula Twist Gauche 2 40 -4
[F +] 1 + 3 _ 2 + 4 Absolute Silence Derrière × 50 ×
f + 1 + 4 Reverse Victor Clutch De face 1 40 ×
f + 2 + 3 Victor Clutch De face 2 40 ×
ff + 1 + 2 Blizzard Rush De face 1 + 2 45 (5, 5, 5, 10, 20) -7
uf + 3 + 4 Scorpion Scissors De face × 36 ×
D + 1 + 3 Cold Fate Accroupi 1 + 3 45 (15, 30) -5
D + 2 + 4 2 + 4 -5
db + 3 ~ 1 + 2 _ b + 2, 1, 3 ~ 1 + 2 1 + 2 -5
b + 1 + 3 _ 2 + 4 Reversal × f + 1 + 3 _ 2 + 4 ~ ×
df + 1 + 2 Low Parry × × ×
ff + 2 ~ 1 + 2 _ 1, 3, 2 ~ 1 + 2 Feint Catch Accroupi 1 + 2 35 -5

 

Commandes Nom Type Déchope Dégâts Négatif
df + 3 Mantis Heel m × 16, 20 ×
f + 3, 3 m, m × 14, 20 ×
SS ~ 2, 3 m, m × 18, 20 ×
QCF + 4 ~ 1, 3, 4, 2 Pinpoint Fracture m 1 25, 10, 20 -2
QCF + 4 ~ 2, 4, 3, 1 m 2 -2
fff _ WR + 4 Leap Knee Trap m × 25, 25 ×
db + 3 CH _ b + 2, 1, 3 CH Clipping Sweep l × 16, 20 ×
D + 3 (SLD) l × 12, 20 ×

 

Commandes Nom Position Déchope Dégâts Négatif
(b + 4, 2 ~) 1 + 2 Tundra Tackle × 1 + 2 5 +5
(SS ~ 2, 1 + 2 ~) 1 + 2 1 + 2 5 +5
d _ db + 1 + 2 1 + 2 5 +5
1 + 2 , 1 + 2 Living Dead To Tundra (SLD) 1 + 2 5 +5
(tackle) ~ 1 Blizzard Sleeper × 1 30 ×
(tackle) ~ 2 Achilles Hold × 2 30 ×
(tackle) ~ 1 + 2 Hammer Rush × 1 + 2 40 ×

 

 

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