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Comment acheter la borne d'Arcade Tekken 5?

Kenj,en tant qu'admin' de calbuth,vide sa tirelire et achète l'arcade pour en faire profiter tous les calbuthiens!
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Kenj cotise tout seul au nom de tous les calbuthiens!
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Le mérite de l'achat revient a notre admin fourbe,merci a son grand coeur de nous en faire profiter!
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Merci Kenj pour ton geste de générosité et de bonté,nous serons heureux de profiter de Tekken 5 grâce à ton argent de poche!
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Tous les calbuthiens se cotisent............mais non,notre bienveillant Kenj est là!Vive Kenj!
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Nombre total de votes : 707

bacikpeter
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Message par bacikpeter »

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kenj => N’oubli pas d’acheter la borne qui va avec le jeu :smoke:
:merci:
Kingovf4 la tombe (ici)
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kenj
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Message par kenj »

La classe, cette borne! :tongue: :bravo:
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kingofvf4
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Message par kingofvf4 »

Lu sur TZ,article de Gaempro concernant la future version console de Tekken 5....


- The home version is 40% complete.
- Story mode will be "deeper" as there will be both intro and ending CG's for each character.
- Tekken Force will return, but will be more "evolved".
- This home version will be packed with more extras than the previous home versions according to Kimoto.
- The PS2 version will have more customization items than the arcade version.
- Yoshinari Mizushima replied with the following, in regards to the quality of the port: "We have no intentions of reducing the number of polygons and are transplanting the graphics as is...."
- To reiterate what they've been saying all along: There will be NO online play.
- The game will support progressive scan.
- Tentative "Spring 2005" release.. oddly enough.



The Iron Fifth: Keeping to the franchise's tradition, Namco offers a slew of extras for the console version of Tekken 5.
By Funky Zealot and the GamePro Editors

Whenever a new Tekken is announced for the arcades, it usually means a bigger, beefier console version is on the horizon -- and fortunately, that's what's happening for Namco's fifth installment of the fighting-game franchise. Learning from the feedback it received from Tekken 4 and seemingly taking cues from Virtua Fighter 4, Namco is making tweaks to Tekken 5 that are more of an evolution than a redefining of the art.

Family Business

As in previous games, the story revolves around the hopelessly dysfunctional Mishima family. Starting where Tekken 4 left off, Kazuya and Heihachi are duking it out in the "honmaru" (where Jin defeated Heihachi and flew off with his devil wings) when a large number of Jacks drop into the area and attack them both. Being the altruistic son that he is, Kazuya runs and leaves his dad in the heat of battle to be blown up by a self-desctructing Jack. Is the resilient loincloth-wearing old fogey dead? "It's as you saw [in the trailer]," enigmatically replies Game Designer Katsuhiro Harada -- but with the end of the intro trailer showing a pointy-haired figure rising from the burning rubble, it's unlikely. And despite the absence of Heihachi, somebody's still pulling the strings at the Mishima Zaibatsu with the company hosting the fifth Tournament of Iron Fist.

Going For the Jugular

The fighting mechanics are very similar to those in previous Tekkens. "We aren't making big changes [for Tekken 5] but are improving the fighting tools and mechanics," says Masahiro Kimoto, game designer at Namco. Air juggles are now easier to initiate and string hits to, bringing back the feel from Tekken 3. Characters have been rebalanced, addressing some of the weaker characters that weren't as popular. "We've changed the body shape and size of the characters, and have adjusted their reach," adds Kimoto. Sure enough, Marduk is now less "ballet" and more Vale Tudo -- he's bigger and has a noticeably longer reach in kicks and punches. The stance in fighting also plays a more significant role. "Within the fighting system, we are setting the moves and posture with more detail, so you can avoid lower kicks with jumps or lower yourself to avoid a higher punch and get closer to your opponent," says Kimoto. And although the returning characters haven't changed much for Tekken 5, each has at least two new moves. "Also, there are character-specific elements in the game that we are changing -- for example, with some characters, you can throw an opponent who is already in the air," he adds.

Wall hits and uneven surfaces were one of the big changes in Tekken 4, but they unfortunately felt unrefined and irked fans. "Before, there were different levels and bumps in the ground, causing attacks to hit and miss -- it was very bothersome not only for those playing it but also for those making the game -- so we've got rid of that and have brought it closer to Tekken Tag and Tekken 3," says Kimoto. Wall hits no longer enable brutal lynchings -- one or two blows against the wall, and opponents quickly slump to the ground. In addition to the walled-off stages, infinite levels make a return as well, and as clichéd as grassy-field stages usually are, there's an impressive one that takes place as night with dandelionlike white flakes blowing off as fighters brush by.

Tekken to New Heights

Although the arcade version spots an engine that's completely redone and upped a notch from Tekken 4's, Namco is confident that there won't be compromises in bringing it to the PS2. "We have no intentions of reducing the number of polygons and are transplanting the graphics as is. As with each installment, the graphic quality will be even higher this time around," says Yoshinari Mizushima, visual designer at Namco. He's not kidding either -- despite being only 40 percent complete, the build re-creates the visual splendor of the arcade version, set back only by minor teething issues of polygon clipping and sharpness. Animations are more specific to each character, and body motions are less contorted with moves flowing more naturally. And even with the added complexity, Tekken 5 will still run at 60 frames per second and support progressive scan.

Fist of Fury

No Tekken console game would be complete without tons of extras, and the team is planning to add copious amounts of CG and goodies. Each character will have both an entrance and ending CG with enough scenes to "feel like you've watched a short movie," according to Game Designer Yuichi Yonemori. Tekken Force (an extra beat-em-up mode where you fight multiple enemies at once) is returning with Kimoto promising a further evolved version. The PS2 version will also feature extra costumes and accessories to further customize your character (see sidebar, "Souping Up Your Fighter"). You can expect more fighters to be in the game as well. "We're planning on bringing console-only characters, and those who we couldn't implement in the arcade version might be implemented for consoles," says Kimoto. "Of all the Tekkens, Tekken 5 will have the most volume in terms of extra content. And like the volleyball or bowling, we will have something that won't play like the arcade modes."

All the beauty and depth does come with one disappointing -- but not surprising -- bit of news: Tekken 5 will not support online multiplayer. "With the hardware, it's difficult to be able to have the game over a network," says Kimoto. But with the venerable franchise having a heritage for high-quality production and a wealth of console-specific content, Tekken 5 packs an irresistable punch. You can expect the PS2 to become many a gamer's best friend with the game hits stores in spring 2005.
Play a real game, play Virtua Fighter !
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Quiksilverman
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Message par Quiksilverman »

Moi je dis vivement le printemps :smoke:
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Laboubam
Laboubam
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Message par Laboubam »

ouai pourquoi on n'avance que d'une heure a chaque fois.... :0annoyed:
"le seul moyen de batre 1 perso ke tu conai pa,c de savoir joué a tekken.c tout." Genius-Sama
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soulaxboy
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Message par soulaxboy »

kingofvf4 a écrit :Lu sur TZ,article de Gaempro concernant la future version console de Tekken 5...
GaemPro ??? kesako ??? :mdr:
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Gm Class Player 10:27:93
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zanshin
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Message par zanshin »

Joli article. Pas de version online? Je pense que personne ici n'était assez fou pour l'espérer. Cependant, rien sur un éventuel mode tag, et ça, c'est vraiment dommage!! :tetemur:
Quand la pierre tombe sur l'oeuf: malheur à l'oeuf
Quand l'oeuf tombe sur la pierre: malheur à l'oeuf
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X.OR
Grand Master Flash
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Message par X.OR »

c normal ... a mon avis ils attendent le ps3 pour sortir un tekken tag 2...
COACH DE LA PERFECT.TEAM
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soulaxboy
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Message par soulaxboy »

mouais elle est pas mal, mais j'aime pas trop les "batons de regliss" dessus...
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Gm Class Player 10:27:93
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X.OR
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Message par X.OR »

Résumé des personnages présents :


RAVEN - FENGWEI - ASUKA KAZAMA - JACK-5 - JULIA CHANG - CRAIG MARDUK - KAZUYA MISHIMA - KING - BRYAN FURY - YOSIMITSU - JIN KAZAMA - LING XIAOYU - CRISTIE MONTEIRO - HWOARANG - MARSHALL LAW - PAUL PHOENIX - LEE CHAOLAN - LEI WULONG - STEVE FOX - NINA WILLIAMS - ANNA WILLIAMS - BRUCE IRVIN - KUMA/PANDA - "GANRYU" - "HEIHACHI".

il pourrait mettre :
-Kunimitsu
-Baek ( je ne sais comment )
-Devil/true ogre
-mokujin/combot/unknown

avec cette liste on a 29 perso...


et dans le delire : un pseudo Gon et ArMORT KING...(ok je sors)
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Kyo
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Message par Kyo »

Pour Baek, ce n'est pas possible enfin si je me souviens bien, Kazuya l'a tué non? :fuct:

J'aimerai bien qu'ils nous rajoutent d'autres nouveaux persos :metal:
Ralalala comme le tmps va sembler être long :0wasted:
BreizHonmaru is alive^^
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kingofvf4
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Message par kingofvf4 »

Kaz il a bien été tué,non? :smoke:
Play a real game, play Virtua Fighter !
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neo_ronso
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Message par neo_ronso »

kingofvf4 a écrit :Kaz il a bien été tué,non? :smoke:
ouais mais kaz il a le devil gene
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Kyo
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Message par Kyo »

kingofvf4 a écrit :Kaz il a bien été tué,non? :smoke:
Ouais mais Baek c'est une tappette :fuct:
Et puis Kaz est bien plus résistant, il peut sauter dans un volcan il ne risque rien :surprise:
BreizHonmaru is alive^^
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kenj
Rackham le Rouge
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Message par kenj »

Anji a écrit :Ouais mais Baek c'est une tappette :fuct:
:jv:
Anji a écrit :Et puis Kaz est bien plus résistant, il peut sauter dans un volcan il ne risque rien :surprise:
:jv: :hs: :fuct:
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