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Re: [Arcade] Tekken Tag Tournament 2

Posté : 28 mars 2012 à 09h39
par Max
Des news supplémentaires sur l'équilibrage dans unlimited:

LAW:
b+122 - Harder to sidestep
db+3 - Safer on block
uf+3,4 - 2nd hit dmg reduction
ff+4,3 - Safer on block
dss 1+2 - Larger parry window

LARS:
u/f+3 damage is reduced.
f1+2 more unsafe
ch d/b+4 changed [different stun / trip animation?]
ch d/f+2 changed [diff stun animation?]
b+2,3 shorter delay able window.




LING XIAOYU:
- df1 is safer on block
- DF1 is safer on block
- b2 = now a homing move, but slower and less damage
- f44 damage boost
- b3+4 safer on block
- ws2 dmg boost
- hold ws2 dmg boost
- ws4 dmg boost
- ss3 now a homing move
- ss4 dmg boost
- aop 1 safer on block
- aop 21 can be canceled with ~b to go into bt stance
- ch aop 1+2 now has a hit animation change [probably now stuns]

LILI:
- db4 safer on block
- db3+4 damage boost

GANRYU:
d/f+1 more damage
b+1+2 more damage
ff+1+2 can now be tagged
ws+2 more damage
u/f+2,1+2 seems now to be NC and more punishable on block (not entirely sure on this)
Something about d/b+1+2~D and 1+2,d/b+1+2~D into leg split

YOSHIMITSU:
less damage on ff+3+4,1+2,3+4
ff+1+2,ff damage up (double suicide, useless move)
f,n,d,d/f+1 damage up
changes on all d+2,2_d+2,2,1_d+2,2,d+1 but not sure what

RAVEN:
f+2 has less push back on block
-QCF+3 changed properties on hit, more damage, changed what happens when it hits airborn opponent
-ffn3+4 new move

EDDY | CHRISTIE:
-ff+2 does more damage, does something different to an airborn opponent
-d+3~4 does less damage and has different properties on hit
-In some stance d/b+4 does more damage and can be delayed

LEE:
-d+2 damage buff
-u+4 and u/f+4 more punishable
-fff+3 Less damage
-WS+23 more punishable, damage nerf, change properties on airborn opponents, of course it now gives a low spin launch, can be tag canceled easier.

ALISA:
-Backdash returned to the Tekken 6:BR style
-11 Less punishable and can got into Destroy stance with 1,1,1+2
-f+2,1+2 now leads to Destroy stance
-bf+2 does more damage
-f+1+2 does more damage
-d+3+4 is now a homing move
-b+3+4,3+4 has different properties on hit and can be tag canceled, slightly reduced damage on second hit
-Alisa's little fly punch combo has had changed properties mostly on the first hit and does more damage
-ff+1+2,2 moves to destroy stance
-Looks like you can control the distance of u/f+1+2 by imputing it as either u+1+2 or u/b+1+2 and it also can got to destroy stance and has different properties on hit.

OGRE:
-1, f+1, and d+1 all have more range
-d/f+11 does more damage and has different hit properties
-Wanning Moon has different properties now
-Fly 3+4 is safer
-WS+1 has more range
-WS+2 is now a homing move
-ff+2 does more damage
-3+4,3+4 is safer
-d/f+3+4, 3+4 is safer
Something about a 3 move might be out of Fly it's hard to tell but it does more damage and is different on hit.

ARMOR KING:
-Hopkicks more punishable
-WS+4 more damage
-Tombstone does more damage
- 1+2,2 has different hit properties
-ff+1+2 has changed regarding the ability to tech roll afterwards

STEVE FOX:
-d/f+2 now does something different on normal hit
-Something about f+1+21 might be 3 frames slower.
-d+2 more damage
-d/f+12 more damage
-Ws+2 more damage

BOB:
-2,1,1+2 has different properties when hitting an airborn opponent.
-bf+1 Bob's backswing blow now has different properties on hit
-b+1+2,1,2 has reduced damage on the 2nd and 3rd hit
-Like many other characters his hopkicks are more punishable.

NINA:
-d/b+2 more punishable
-b+2 does more damage
-332 is more punishable?
-Some changed to d+32 not sure what exactly
-d/b+3 is NOT -15 punishable anymore however it is not longer godlike on hit.
-b+34 NCC now
-QCF+1 now has different properties on hit making tag cancels easier

JACK-6:
-2 is not-1 anymore is either 0 or +1
-f+2 has different properties on normal hit now
-f+3 different properties on counter hit
-ff+1+2 can be tag canceled
-LOL Debug is a homing move LOL
-WS+1 does more damage
-Second hit of WS+21 is more punishable.

KING:
-b+1,2 Damage buff, something is different about when it hits though
-CD+4 has a different property on counter hit now
-Crouch throws are now faster
-Tombstone does more damage
-WS+2,2 is more punishable
-WS+1+2 has different properties on hit
-A lot of King's moves now have property changes specific to hitting crouchers d/f+2, Ali kicks, and I need to check on the last one but it looks like WS+4?

KUMA | PANDA:
-Pressing d/b will allow you to guard mids and highs out of bear stance?
-u+4 more punishable
-f+1+2 more punishable, tag canceleable too now I think.
-b+1 hits grounded again

ROGER JR.:
-u+4 and u/f+4 more punishable
-ff+2 more punishable but now something happens on CH.
-Animal God Fist gets damage buff and the properties on airborn opponent changed AKA nerfed.

KAZUYA:
-d/f+1 has different properties on hit
-d/f+2 has less pushback or more just says changed the pushback
-WS+2 has had some property nerfs
-b+1,2 more punishable?
-b+42 more punishable?

JULIA | JAYCEE:
-b+2,1+2 gets a damage boost
-3 gets a damage nerf and is more punishable
-f+21 does more damage can be delayed.
-QCF+2 has different properties on hit
-f+4,1+2 more punishable
-1+4 faster to execute it seems.

ANNA:
-f+23 more damage, change properties on hit, change properties on hit to airborn opponent(no bound?)
-d+32 us SAFER
-WS+3 does more damage, might be less frames on block though
-u/f+14 does more damage
-Something about 332 which is hard to understand.
-Looks like WS f+1 might not launch anymore.

Source

Re: [Arcade] Tekken Tag Tournament 2

Posté : 28 mars 2012 à 15h52
par ryusta
merci pour l'info, faut testé cette update now...
oooops y a tout ici(en japonais) : http://web.tekken-net.jp/tag2/campaign/ ... M%3D600577
je me lance...

mmmm no problém : http://translate.google.com/translate?h ... d/top.html

merci levelup.

Re: [Arcade] Tekken Tag Tournament 2

Posté : 28 mars 2012 à 16h21
par Mat
Thx pour les news les gars, pour les vidéos tekken unlimited ya ce compte youtube et celui la

Re: [Arcade] Tekken Tag Tournament 2

Posté : 28 mars 2012 à 18h10
par Genesis
ALISA:
"-Backdash returned to the Tekken 6:BR style" : Merci Namco ! Quand on joue Jack avoir un perso qui bouge aussi bien en tag ça peut servir !

"-11 Less punishable" : Bah déjà que c'était pas trop unsafe + un ptit avantage. Ou alors j'ai mal compris et ça punit moins ?
"-d+3+4 is now a homing move" : Pas sûr de comprendre, mais en gros on ne peut plus rien faire derrière ?
"-ff+1+2,2 moves to destroy stance" : C'était pas déjà le cas ? :fine:

STEVE FOX:
"-d/f+2 now does something different on normal hit" : Y'a pas plus d'info là-dessus ?

JACK-6:
"-ff+1+2 can be tag canceled" : Sympa ça !
"-LOL Debug is a homing move LOL" : Lol si on parle bien de la cuillère c'est marrant ça.
"-Second hit of WS+21 is more punishable. " : Nouveau coup, je crois l'avoir déjà vu en vidéo.

Re: [Arcade] Tekken Tag Tournament 2

Posté : 29 mars 2012 à 01h59
par Yamaturga
Kuma / Panda

-Pressing d/b will allow you to guard mids and highs out of bear stance?
-u+4 more punishable
-f+1+2 more punishable, tag canceleable too now I think.
-b+1 hits grounded again

Les up de porc j'suis heureux là :whistle:

Re: [Arcade] Tekken Tag Tournament 2

Posté : 29 mars 2012 à 13h31
par Yue~
TROP CONTENT POUR LES BACKDASH D'ALISA !!!!!! J'ai pleuré de joie devant mon ordi :crycry: :crycry: :crycry: :crycry:

Re: [Arcade] Tekken Tag Tournament 2

Posté : 29 mars 2012 à 17h28
par Mat
Genesis a écrit :"-d+3+4 is now a homing move" : Pas sûr de comprendre, mais en gros on ne peut plus rien faire derrière ?
Homing move = Anti step

Re: [Arcade] Tekken Tag Tournament 2

Posté : 29 mars 2012 à 20h35
par Genesis
Ah ok merci, normal vu que c'est une attaque circulaire, pareil pour le Debuger de Jack ^^

Re: [Arcade] Tekken Tag Tournament 2

Posté : 02 avr. 2012 à 23h25
par jinozzo
Mise à jour de Bryan:

-CH (ws3),4: knocks down désormais et ne garantie plus le follow-up, il est donc plus possible de connecter un d/b+2. Aucune infos sur le 4 en CH qui laisse à +13 et qui garantie un d/f+2,1 dans le BR
-d/b+1+2: Légèrement moins safe, -10 en block
-3,3,2: de -11 à -9 en block
-d/f+1: sort en 13 frames
-1+2: sort en 17 frames, taunt 1+2,2 terminée? Si quelqu'un connait les frames de la taunt sur ce Unlimited?

Très bonne nouvelle pour le qcb+3 et d/f+1 :thanku:

Re: [Arcade] Tekken Tag Tournament 2

Posté : 07 avr. 2012 à 14h32
par Genesis

Re: [Arcade] Tekken Tag Tournament 2

Posté : 07 avr. 2012 à 17h09
par shin asuka
magnifique :lovely:

Re: [Arcade] Tekken Tag Tournament 2

Posté : 11 avr. 2012 à 23h00
par Max
Aujourd'hui Namco a fait une petite conférence.

Harada a annoncé un date de sortie console en Septembre 2012 pour TTT2 et il y aurait éventuellement plus de persos. A prendre avec des pincettes...

Voici un retour du site Siliconera qui était présent (Anglophobes, s'abstenir):

Tekken Tag Tournament 2 will have new features on consoles, Tekken series producer, Katsuhiro Harada, reiterated at a Namco Bandai press conference today.


The arcade version of Tag Tournament 2 had a roster of 44 playable fighters, and Harada says the console version will have even more, joking that Dead or Alive creator, Tomonobu Itagaki, told him there were too many characters.

Building upon Tekken Unlimited, the console version of Tekken Tag Tournament 2 will also feature new modes such as 1-on-1, 2-on-1, and 2-on-2 matches. With regard to that last one, in Pair Play mode, each of the four characters is controlled by a different player, making for four players in total at the same time. The four characters battle at once in different planes.

Tekken Tag Tournament 2 for consoles also has a “Fight Lab” mode for novice and advanced players, which beginners can use to learn the game and advanced players can play against customized bots for various challenges.

The version of Tekken Tag Tournament 2 present at Namco’s event is only 10% complete. Harada says the development isn’t simply porting the game game over, and is making sure to playtest the console version. The game is slated for a console release in September 2012.


Source

Re: [Arcade] Tekken Tag Tournament 2

Posté : 11 avr. 2012 à 23h15
par Ryuuzaki
J'espere qu'on aura bien les perso en plus sur console ! ^^

A part ça, du nouveau au sujet des nouvelles tenues P2 qui doivent être dans la version Ultimate sur Arcade ?
J'ai chercher mais j'ai rien trouvé la dessus.

J'aurais bien voulus voir a quoi elles ressemblent (même si j'ai comme l'impression que ce sera a peu prés la même chose que pour le 6..)

Re: [Arcade] Tekken Tag Tournament 2

Posté : 17 avr. 2012 à 09h39
par Max
Dernier Twit d'Harada:

Its amazing..50 characters in Tekken Tag Tournament 2......!!! - IvetCorny

Harada: Not 50.... MORE. I can say MORE.

Re: [Arcade] Tekken Tag Tournament 2

Posté : 17 avr. 2012 à 19h27
par devil_panther
Faut arreter serieux, deja le nombre de perso qu'il y a sur le mode arcade est enorme donc en rajouter + va gacher le jeu ....
A moi qu'ils rajoutent des persos con comme gon, dr bosco etc .... ca pourrai etre simpa, mais interdit en tournoi :huhuh: